Not to mention, we can’t be sure any amount of Mario would have made the platform what it was without titles like Contra, Mega Man 2 and Dragon Warrior, all made by third-party developers.īonus: Nintendo’s “10NES” lock-out chip authentication chip is also the reason why you sometimes had to “blow” into a cartridge, as if the contact between the chip and the console wasn’t perfect it would stop the game from booting. That said, Nintendo’s “seal of approval” did a lot to revive the gaming industry after its infamous crash in 1983, and for that we’re eternally thankful. Taipei, Taiwan - February 20, 2018: A studio shot of a heap of retro video games shot from above. In turn, this created some form of quality control which would go on to become an industry standard. When the NES came along, it introduced the concept of licensed third-party games thanks to the NES’s 10NES “lockout” chip that prevented just anyone publishing a game for the platform. In the early ‘80s, third-party game development was a wild west with few checks and balances - any company could develop and publish games for any system. We can broadly thank Nintendo, and specifically the NES for this. Today we expect console titles to be of a certain standard, even if that doesn’t always pan out. This format proved so popular that you’ll be hard-pressed to think of a modern console that doesn’t use some form of this layout. The design was so effective that it was included on the NES controller along with two input buttons, instantly becoming a winning formula. Cue a little bit of design magic and the iconic D-pad as we know it was born. A tiny joystick was impractical, plus the company wanted something more reliable than the four directional buttons some systems experimented with. Nintendo’s early Game & Watch handhelds needed a control system that was pocket-friendly. Like all good inventions, it was born out of necessity.
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